Melard
Francois Xavier
SENIOR/LEAD
CHARACTER ARTIST
SPECIALITIES
-
High and Low poly character modeling for games and 3D animation
- Old-gen and Next-genTexturing (Advanced shaders)
- Skeleton set up and skinning
- Management
- Production pipeline optimisation
- Teaching and mentoring
- High Poly sculpting for 3D Prints
- Character design
- Old-gen and Next-genTexturing (Advanced shaders)
- Skeleton set up and skinning
- Management
- Production pipeline optimisation
- Teaching and mentoring
- High Poly sculpting for 3D Prints
- Character design
PROFESSIONAL
EXPERIENCE
FREELANCE
CHARACTER
ARTIST (
Sept.
2013
– Now)
Krome
Studios - Backyard
Kid Sports
Alterface
–
Character concept
Fresh
3D - Outcast
Reboot HD (Kickstarter Campaign)
Microsoft
Lift London
- Undisclosed
Project
GAME
ART TEACHER
(Nov. 2003 – Now)
Haute
Ecole Albert Jacquard
Current
Positions:
Video Game Workgroup:
- Next-gen character pipeline (since Sept. 2010)
- 2D Concept (since Sept. 2011)
- 3D Concept (since Sept. 2011)
3D Workgroup:
- Character Concept Drawing (since Feb. 2014)
Video Game Workgroup:
- Next-gen character pipeline (since Sept. 2010)
- 2D Concept (since Sept. 2011)
- 3D Concept (since Sept. 2011)
3D Workgroup:
- Character Concept Drawing (since Feb. 2014)
First
year :
-
Human Anatomy Drawing (since May 2014)
LEAD CHARACTER ARTIST (Oct. 2010– Sept. 2013)
AMA
studios
Fighter Within (Ubisoft) – XBO ONE
Self Defense Training Camp (Ubisoft) – XBOX360
Fighter Within (Ubisoft) – XBO ONE
Self Defense Training Camp (Ubisoft) – XBOX360
FREELANCE
CHARACTER ARTIST
(May 2010 – Dec. 2012)
The
People's Republic of Animation - Undisclosed
ProjectFishing
Cactus - Manny
Pacquiao: Pound for Pound - Manny character (IOS)Fishing
Cactus - Shift
World - character (Nintendo 3Ds)
AMA
Studios - Fighters
uncaged (Ubisoft) – XBOX360
Krome
Studios - BladeKitten
(Original IP) XboX 360 PS3 PC Game
NeuroTV
- Various
real-time cyber-actors for ToonStudio
Fabrique
d'images - Chaplin
TV Serie
SENIOR
CHARACTER ARTIST (Dec.
2005 – Apr. 2010)
Krome
Studios
BladeKitten (Original IP) XboX 360 PS3 PC Game
HellBoy (Konami) XboX 360 PS3 Game
StarWars – The Force Unleashed (LucasArt) PS2 Game
BladeKitten (Original IP) XboX 360 PS3 PC Game
HellBoy (Konami) XboX 360 PS3 Game
StarWars – The Force Unleashed (LucasArt) PS2 Game
FREELANCE
ART MANAGER
(Mar. 2005 – Dec. 2005)
Liquid
Development
15 Characters for the Arenanet's Guildwars PC Game
8 Characters for the Sony Online Entertainment's Everquest 2 PC Game
15 Characters for the Arenanet's Guildwars PC Game
8 Characters for the Sony Online Entertainment's Everquest 2 PC Game
FREELANCE
CHARACTER ARTIST (Aug.
2002 – Dec. 2005)
Liquid
Development
Blue Omega - Damnation PC GameSony Online Entertainment - Everquest 2 PCGameArenanet - Guildwars PC Game
Highpoly Character for the cinematic of the Syphon Filter GameSony Online Entertainment - Everquest Expansion GameLanding Party - Armored Titans PC Game.Turbine - Dungeon & Dragon online PC Game.Turbine - Middle Earth Online PC Game.Origin - Ultima Online X PC Game.(Canceled)Digital Extreme - Pariah Xbox/PC Game.Microsoft - Mythica PC game (canceled) .
Blue Omega - Damnation PC GameSony Online Entertainment - Everquest 2 PCGameArenanet - Guildwars PC Game
Highpoly Character for the cinematic of the Syphon Filter GameSony Online Entertainment - Everquest Expansion GameLanding Party - Armored Titans PC Game.Turbine - Dungeon & Dragon online PC Game.Turbine - Middle Earth Online PC Game.Origin - Ultima Online X PC Game.(Canceled)Digital Extreme - Pariah Xbox/PC Game.Microsoft - Mythica PC game (canceled) .
Fresh
3D - Characters
for the PS2 Game Wild Water Adrenaline.
Widescreen
Games - PS2
Demo Amonra, presented on the Lyon Games.
GAME
ART TEACHER
(Nov. 2003 – Now)
Haute
Ecole Albert Jacquard
Past Positions:
Video Game Workgroup:
- Anatomie (Sept. 2012 - June 2013)
- Hard Surface (Sept. 2012 - June 2013)
- Advanced Shaders (Sept. 2012 - June 2013)
- Video Game Workgroup Coordination (Sept. 2004 – Dec. 2005)
- Concept, Modeling, Texturing, and Integration courses (Sept. 2004 – Dec. 2005)
Past Positions:
Video Game Workgroup:
- Anatomie (Sept. 2012 - June 2013)
- Hard Surface (Sept. 2012 - June 2013)
- Advanced Shaders (Sept. 2012 - June 2013)
- Video Game Workgroup Coordination (Sept. 2004 – Dec. 2005)
- Concept, Modeling, Texturing, and Integration courses (Sept. 2004 – Dec. 2005)
-
Creation of the Video Game Workgroup in along with Franck Sauer
(Sept. 2004)
3D Workgroup:
- Texturing (Sept. 2012 – Sept. 2013)
- Digital Painting and Texturing (Nov. 2003 – Sept. 2004)
3D Workgroup:
- Texturing (Sept. 2012 – Sept. 2013)
- Digital Painting and Texturing (Nov. 2003 – Sept. 2004)
LEAD
ARTIST
(Apr. 2002 – Aug. 2002)
Appeal
Tintin Demo (PS2 – PC)
Tintin Demo (PS2 – PC)
SENIOR
ENVIRONMENT ARTIST(January,
2001 – March, 2002)
Appeal
Outcast 2 (PS2 – PC ) (canceled)
Outcast 2 (PS2 – PC ) (canceled)
LEAD
CHARACTER ARTIST (January,
2000 – December, 2000)
Neuroplanet
animated cartoon Oréana (52’ – 3d cartoon)
animated cartoon Oréana (52’ – 3d cartoon)
3D
ARTIST (January,
1999 – December, 1999)
Neuroplanet
Conception of 3D real-time cyberactors
Conception of 3D real-time cyberactors
STUDIES
- FORMATIONS
STE-FDormations
- University of Liège -
Specialization in computer graphics (1999)
Institute
of the Fine art of Saint-Luc, Liège -
Graduation in illustration (1997)
SOFTWARES
3D
Studio Max - Maya - Photoshop - Topogun - ZBrush – 3DCoat –
Sculptris – Marvellous Designer
LANGUAGES
French:
mother language.
English:
fluent
Dutch:
basic notions
German:
basic notions
No comments:
Post a Comment